Belazouz Asma2026-06-072023-12-21http://ddeposit.univ-alger2.dz/handle/20.500.12387/9832bstract Video games are thought to meet self-directed learning expectations, improve specific skills and capabilities, and inform about self-efficacy. The Legend of Zelda game franchise is amongst the most popular and massively played games since 1986. It mostly comprises exploration-based games containing action-adventure, strategy, and puzzle elements. This paper investigates how The Legend of Zelda: Breath of the Wild (2017), a massive open-world Zelda, is designed to include self-directed learning skills, such as self-efficacy, that increase students’ sense of autonomy and unlock their learning potentials.otherLearning AutonomySelf-directed LearningSelf-EfficacyThe Legend of Zelda: Breath of the WildVideo GameThe Legend Of Zelda And Self-efficacy: A Link To Self-directed LearningArticle